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Ice Formation

I made this render today playing around with procedural textures, shading and lighting in blender's Eevee engine. All of the textures are procedurally generated, and all of the models are primitive shapes that have been shapes by applying modefiers. Tell me what you think!

Final Render In Eevee

Final Render In Eevee

No Background Or Volumetrics

No Background Or Volumetrics

Clay Render

Clay Render